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This article will address the main question of whether to slowplay or be aggressive. Probably more than once you've thought: "Hey I have the nuts! I'll let villain hit his hand so I can get valued from him! "

It has happened me sometimes, but it is not always the best mindset to have. Allow me to start by defining what slowplay is:

Slow play is when you check or call a bet in order to "under-represent" your hand versus villain, so he may "over-play" his own hand.

Keep in mind that to slow play, you will need to have a near-unbeatable hand, such as a set in a super dry flop, or the nut straight in a non-flush non-paired board.

Also, you cannot slow play (well you cannot but will be unprofitable) against a new player who is passive. Player must really be considered a maniac to play, because otherwise you'll get checked behind.

Duc Volpe 2c 2d

3 more players enter the pot.

Flop: 2s, 7c, 8s

In this example we see that Duc_Volpe includes a set of deuces. It would be unprofitable for him to slow play here because it's a multi-way pot and it is a drawy board; it's bound to happen often a player here may hold here a flush draw and most likely chase it until the river.

If Duc_Volpe decides to slow play here a couple of things may happen:
A new player may complete the flush with a non 7 spade and we become 22: 77 underdogs


Everybody checks and judi poker Online terpercaya Duc_Volpe loses here the proper way to play the hand is to go ahead bet or check-raise. I like check-raise here because it gets more income in the pot and because I don't like to bet facing everyone when I don't possess the initiative (that is: I did not raise preflop, but called instead).

HOWEVER....

One thing that occurs in micros with slow playing is the next: you aren't going to profit much from this strategy.

People in micros like to call a bet rather than make it themselves. And it sounds logical as they're weak players who can't stand to "risk money" once they do not have a hand yet, but are willing to pay up to the river to see if they complete their hand.

So in general, being aggressive is a much better approach to take, because even in flops as dry as they could possibly get, if people hold suited cards they could be willing to call to see if the turn brings them a draw, or even to see if their overcard hit.

So let's wrap it up very quickly:

In order to slow play, you need both a monster hand and an aggressive player. In addition, you need to be somewhat consistent with your actions because if you've never slow played any hand, it will look extremely suspicious even to fishes that do not take notice.

Slow playing might work if the condition above is fulfilled, otherwise, you're going to have a much easier time extracting value out of your monsters by playing the hand straight-forwardly. Keep in mind that people in micros want to call more than they prefer to bet!

All the best At The Tables!