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This article will address the main question of whether to slowplay or be aggressive. Probably more than once you've thought: "Hey I have the nuts! I'll let villain hit his hand and so i can get valued from him! "<br><br>It has happened me sometimes, but it just isn't always the best mindset to have. I'd like to start by defining what slowplay is:<br><br>Slow play is when you check or call a bet in order to "under-represent" your hand compared to villain, so he may "over-play" his own hand.<br><br>Take into account that to slow play, you will need to have a near-unbeatable hand, such as a set in a super dry flop, or the nut straight in a non-flush non-paired board.<br><br>Also, you cannot slow play (well you cannot but will be unprofitable) against a player who is passive. Player must really be a maniac to play, because otherwise you're going to get checked behind.<br><br>Duc Volpe 2c 2d<br><br>3 more players enter the pot.<br><br>Flop: 2s, 7c, 8s<br><br>In this example we see that Duc_Volpe includes a set of deuces. It would be unprofitable for him to slow play here because it's a multi-way pot and it is a drawy board; it's bound to take place often a player here may hold here a flush draw and most likely chase it until the river.<br><br>If Duc_Volpe decides to slow play here a few things may happen:<br>A person may complete the flush with a non 7 spade and we become 22: 77 underdogs<br><br><br>Everybody checks and Duc_Volpe loses here the right way to play the hand is always to go ahead bet or check-raise. I like check-raise here as it gets more money in the pot and because I don't like to bet before everyone when I do not have the initiative (that is: I did not raise preflop, but called instead).<br><br>HOWEVER....<br><br>One thing that happens in micros with slow playing is the next: you're not going to profit much from this strategy.<br><br>People in micros like to call a bet rather than make it themselves. And it sounds logical as they're weak players who don't like to "risk money" once they do not have a hand yet, but are prepared to pay up to the river to see if they complete their hand.<br><br>So in general, being aggressive is a much better strategy to use, because even in flops as dry as they could possibly get, if people hold suited cards they may be willing to call to see if the turn brings them a draw, aktifpoker or even to see if their overcard hit.<br><br>So let's wrap it up very quickly:<br><br>In order to slow play, you need both a monster hand and an aggressive player. In addition, you need to be notably consistent with your actions because if you've never slow played any hand, it will look extremely suspicious even to fishes that do not take notice.<br><br>Slow playing might work if the condition above is fulfilled, otherwise, you are going to have a much easier time extracting value out of your monsters by playing the hand straight-forwardly. Understand that people in micros want to call significantly more than they want to bet!<br><br>Best of luck At The Tables!
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This article will address the main question of whether to slowplay or be aggressive. Probably more than once you've thought: "Hey I have the nuts! I'll let villain hit his hand so I can get valued from him! "<br><br>It has happened me sometimes, but it just isn't always the right mindset to have. I want to start by defining what slowplay is:<br><br>Slow play is when you check or call a bet in order to "under-represent" your hand vs . villain, so he may "over-play" his own hand.<br><br>Take into account that to slow play, Poker Qq you should have a near-unbeatable hand, such as a set in a super dry flop, or the nut straight in a non-flush non-paired board.<br><br>Also, you cannot slow play (well you can't but will be unprofitable) against a player who is passive. Player must really be described as a maniac to play, because otherwise you're going to get checked behind.<br><br>Duc Volpe 2c 2d<br><br>3 more players enter the pot.<br><br>Flop: 2s, 7c, 8s<br><br>In this example we see that Duc_Volpe includes a set of deuces. It would be unprofitable for him to slow play here because it's a multi-way pot and it's really a drawy board; it's bound to occur often a player here may hold here a flush draw and most likely chase it until the river.<br><br>If Duc_Volpe decides to slow play here two things may happen:<br>A person may complete the flush with a non 7 spade and we become 22: 77 underdogs<br><br><br>Everybody checks and Duc_Volpe loses here the way to play the hand is to go ahead bet or check-raise. I like check-raise here because it gets additional money in the pot and because I don't like to bet in front of everyone when I do not have the initiative (that is: I did not raise preflop, but called instead).<br><br>HOWEVER....<br><br>One thing that happens in micros with slow playing may be the next: you aren't going to profit much from this strategy.<br><br>People in micros like to call a bet rather than make it themselves. And it sounds logical as they are weak players who can't stand to "risk money" once they do not have a hand yet, but are prepared to pay up to the river to see if indeed they complete their hand.<br><br>So in general, being aggressive is a much better way to go, because even in flops as dry as they can get, if people hold suited cards they could be willing to call to see if the turn brings them a draw, or to see if their overcard hit.<br><br>So let's wrap it up very quickly:<br><br>To be able to slow play, you need both a monster hand and an aggressive player. In addition, you need to be somewhat consistent with your actions because if you've never slow played any hand, it will look extremely suspicious even to fishes that do not pay attention.<br><br>Slow playing might work if the condition above is fulfilled, otherwise, you're going to have a much easier time extracting value out of your monsters by playing the hand straight-forwardly. Keep in mind that people in micros prefer to call more than they prefer to bet!<br><br>Best of luck At The Tables!

Aktuelle Version vom 12. November 2020, 01:34 Uhr

This article will address the main question of whether to slowplay or be aggressive. Probably more than once you've thought: "Hey I have the nuts! I'll let villain hit his hand so I can get valued from him! "

It has happened me sometimes, but it just isn't always the right mindset to have. I want to start by defining what slowplay is:

Slow play is when you check or call a bet in order to "under-represent" your hand vs . villain, so he may "over-play" his own hand.

Take into account that to slow play, Poker Qq you should have a near-unbeatable hand, such as a set in a super dry flop, or the nut straight in a non-flush non-paired board.

Also, you cannot slow play (well you can't but will be unprofitable) against a player who is passive. Player must really be described as a maniac to play, because otherwise you're going to get checked behind.

Duc Volpe 2c 2d

3 more players enter the pot.

Flop: 2s, 7c, 8s

In this example we see that Duc_Volpe includes a set of deuces. It would be unprofitable for him to slow play here because it's a multi-way pot and it's really a drawy board; it's bound to occur often a player here may hold here a flush draw and most likely chase it until the river.

If Duc_Volpe decides to slow play here two things may happen:
A person may complete the flush with a non 7 spade and we become 22: 77 underdogs


Everybody checks and Duc_Volpe loses here the way to play the hand is to go ahead bet or check-raise. I like check-raise here because it gets additional money in the pot and because I don't like to bet in front of everyone when I do not have the initiative (that is: I did not raise preflop, but called instead).

HOWEVER....

One thing that happens in micros with slow playing may be the next: you aren't going to profit much from this strategy.

People in micros like to call a bet rather than make it themselves. And it sounds logical as they are weak players who can't stand to "risk money" once they do not have a hand yet, but are prepared to pay up to the river to see if indeed they complete their hand.

So in general, being aggressive is a much better way to go, because even in flops as dry as they can get, if people hold suited cards they could be willing to call to see if the turn brings them a draw, or to see if their overcard hit.

So let's wrap it up very quickly:

To be able to slow play, you need both a monster hand and an aggressive player. In addition, you need to be somewhat consistent with your actions because if you've never slow played any hand, it will look extremely suspicious even to fishes that do not pay attention.

Slow playing might work if the condition above is fulfilled, otherwise, you're going to have a much easier time extracting value out of your monsters by playing the hand straight-forwardly. Keep in mind that people in micros prefer to call more than they prefer to bet!

Best of luck At The Tables!